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inhaled FOG effect

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inhaled FOG effect
by Michael Rosen on Jul 18, 2008 at 10:12:08 am

I'm looking for an effect that will look like magic-dust (similar to smoke) is slowly moving in the air, and then, inhaled into a character's nose.

My cartoon-imagination envisions something like the scooby-doo cartoons, when the would smell a pie or something....but more 'real'.
I was trying some things like a particle effect through a warp filter, but I really couldn't get the control I wanted for each particular inhale...or it just didn't seem convincing enough.

Any thoughts or recommendations would be great

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Re: inhaled FOG effect
by Dave LaRonde on Jul 18, 2008 at 5:03:11 pm

I'd make the action of the character run backwards, motion track the nostrils, and use the track as emitter points for a particle system.

Then I'd run the resulting animation backwards.

Dave LaRonde
Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA

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Re: inhaled FOG effect
by Michael Rosen on Jul 18, 2008 at 9:28:47 pm

Right on! Thanks so much for the thoughts. You are heading me in the right direction! (i guess I hadn't really thought 'reverse' yet) ...but perhaps I should be a little more specific:
I want to do 3 inhales; and in-between each inhale, the fog should go back to it's "floating-right-by-the nose" action .....I tried to use two layers and a feathered mask to sort-of blend the two, but It seems that the fluid motion is what makes or breaks the effect; and they just don't seem to be part of the same "air".
I did a track on the nose, and that's not really a problem because he only moves a little bit when he sniffs, but I really want fluidity in the motion of the fog floating by; and then inhaled, and then back to floating by again.

Would you suggest doing two emitters in reverse--one to go by the nose and the other to go in the nose when inhales happen?
I'll probably give that a try....


I'm also looking into Blender's particle simulations.

Any more help is definitely appreciated. Thanks you so much.





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