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Depth of Field problem

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Depth of Field problem
by Ian Collister (collography) on Jul 16, 2008 at 9:15:41 pm

Hi all
Have set up a 3d composition and decided to add a little blur to my depth of field. I had a play around with the camera settings but didnt get any results.

I set up an experimental project with two simple solids at different z depths, rammed up the camera aperture and got the result i was after.

I then recreated the camera settings back in my original composition along with test solids at the same z depths, but with no results again!

Is there something else im doing wrong? Something i dont have switched on? Or off?

Im guessing this is something very obvious. Any help is much appreciated, thanks all.

i.

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Re: Depth of Field problem
by Darby Edelen on Jul 16, 2008 at 11:27:10 pm

[Ian Collister] "Something i dont have switched on? Or off? "

Do you have Draft 3D on? This disables lighting and depth of field effects.

Darby Edelen
Lead Designer
Left Coast Digital
Santa Cruz, CA

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Re: Depth of Field problem
by Ian Collister on Jul 19, 2008 at 12:53:09 pm

Thanks Darby.

Wasnt my 3d draft, but OpenGL preview. I turned it off and hey presto, depth of field blur.

Cheers.




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