Moving Views Around
by Jim Ives
on
Jun 14, 2008 at 1:09:02 am
Ok here's another noobish question. I keep checking my work from different angles to see how it looks. I'm using the orbit camera to move around and view from different angles. Every time I move it though it leaves a key frame. Is there a way to swing around and look from different angles without using the orbit camera or without it leaving a key frame? Im finding I have to keep going back and deleting key camera frames it's leaving that I dont' want in the compotion.
Re: Moving Views Around by Jim Ives on Jun 14, 2008 at 4:25:06 am
Ok. I think I'm following that. So if I just want to spin around and zoom in and out and what not to view my work i can drop down to say Custom View 1 and do it there and it will not leave key frames for my active camera. Then when I want to get back to adding new camera angles and zooms i can just switch back up to Active Camera to set the key frames I DO want.
Re: Moving Views Around by Joey Foreman on Jun 14, 2008 at 3:57:13 pm
Think of the camera tools as a way to drive your Active Camera when in that view. In the custom view they control a sort of all seeing eye, separate from the camera. You can see your camera in custom views, and move it around with axis handles just like any other object/layer.
Joey Foreman
Editor/Animator
Nowhere Productions, Athens, GA