Re: How would I go about creating a vid like this? by Joey Foreman on May 16, 2008 at 2:13:43 am
Wow, you want an entire film production and visual fx course in one post response? Without watching the video - i've seen a creed video before - i can say that they hire a professional D.P. who is an expert in lighting for film and video. They probably have an FX Supervisor, and the production company probably hires a post house with a small team of animators and compositors. Someone else usually edits.
You don't generally composite in a 3d program. You export the animation in a series of "passes" containing color, highlights, shadows, etc., as well as z depth information, normals mapping, and other good stuff. Then a compositor puts it together in a program like AE or Shake.
Something like a sandstorm could be done in many ways. One way would be a particle system in either a 3d or 2.5d program like AE.
And attaining the level of skill to pull off this kind of work generally takes years of study and practical experience.
Hope that helps.
Joey Foreman
Editor/Animator
Nowhere Productions, Athens, GA
Re: How would I go about creating a vid like this? by Lars Bunch on May 16, 2008 at 2:00:57 pm
Hi,
I have to agree with Joey, that's a lot for one post.
Anyway, from what I saw of the video, most of the obvious effects work is done using a 3D program for generating the landscape plus perhaps motion control or fairly intensive match moving software to track the musicians into the 3D world.
The sand storm was probably done in a 3D program although you could get a similar effect from Trapcode's Particular.
Obviously everything ends up in a compositor program like AE down the line. Generally you don't composite in the 3D software (despite Blender's insistence that you can). It is better to use programs that are optimized for a particular task and 3D is good for creating 3D stuff, but a compositor is better at merging images and blending them to appear to be a single shot.
It's a good goal to work toward, but a video like that certainly involves many people with a lot of experience, so I wouldn't worry too much if you can't pull off something that looks like it on your first try.