How to Animate a Bird, each layer containing a different part.
by Robert Pool
on
May 8, 2008 at 11:39:20 pm
I'm trying to animate a bird in 2d. i have for images, on four layers of the bird in a different wing position. Each layer exists for 3 frames. when it plays it kinda looks like a bird flying. the problem is the whole thing is only 12 frames long. i want this to loop. i don't think the loopout expression applies to this because there are no keyframes. i also wonder if there is a way to make the frames blend together so it doesn't look so rigid. thanks.
Re: How to Animate a Bird, each layer containing a different part. by Randy MCWilson on May 9, 2008 at 12:57:00 am
If you have CS3, dont use separate images, use the very cool and handy PUPPET tool, you can make the wings flap, head bob, etc...and all perfectly smoothly
Re: How to Animate a Bird, each layer containing a different part. by Jakob Thommessen on May 9, 2008 at 9:37:25 am
if you make a filmclip, you can specify how many times you want it to loop. import the clip, ctrl click it in the project window-interpret footage-main