I have been working on this for awhile from scratch relearning as I go, and I`m not sure if I`m satisfied with it yet. The saturation of the characters and BG will be brought up later still, just trying to get their clouds and eyes done first. The middle guy's eyes are only half done, but I thought I`d see if anyone had any ideas to make the smoke appearings look more natural...it IS fantasy based, but I still want to make it as believable as I can. I`ve gotten varied feedback on which looks best, and how to enhance it, so I`m really looking for more of that.
Thanks
Re: Need input on how to improve this by Nelson Row on May 8, 2008 at 7:57:54 pm
Looks like you used fractal noise?
Well, improving is pretty subjective. Here are some ideas I'll toss up:
Maybe in addition to the smokiness, have a tear or rip open up as well. Using Reshape, or Mesh Warp and few matte layers to pull the rip open for the devils to emerge from.
Instead of fractal noise to generate smoke, try something with Trapcode Particular, instead.
Perhaps use a few more matted layers with transfer maths on them (Screen, overlay, multiply, etc.) Displacement Map may add something as well based upon your fractal noise.
However, I really think some particles can help sell the effect.