animated vector paint is jumpy when playback speed is reduced...
by david lieberman (shroomly)
on
Mar 6, 2008 at 6:52:04 pm
hello,
i've got an animated vector paint effect. its quite fast so i had to slow it down, but when i slowed down the playback speed it becomes somewhat jumpy and not as smooth..
i was wondering if theres some kind of effect i can put on top of it which will almost shadow its movement so to make it look smoother... if that makes any sense?
Re: animated vector paint is jumpy when playback speed is reduced... by Dave LaRonde on Mar 6, 2008 at 7:12:18 pm
[david lieberman]"....its quite fast so i had to slow it down, but when i slowed down the playback speed it becomes somewhat jumpy and not as smooth..."
Um, I'm not following you. HOW did you slow it down? Did you slow it down in your editing application? Did you render it out, reimport it in AE and use time remapping, or what?
If you keyframed the animation in your AE comp, you can slow the animation down by simply dragging the keyframes out... which will also keep everything nice and smooth.
Re: animated vector paint is jumpy when playback speed is reduced... by david lieberman on Mar 6, 2008 at 7:28:10 pm
sorry for not being clear. It isnt possible as far as i know to keyframe animated vector pain effect. You simply draw what you want, and the animation is created according to the speed and position of the mouse pointer...
so first i drew the vector pain with the mouse, while its on ANIMATE STROKE. I then set it to REVEAL LAYER/path and then i tweaked it with the playback speed option in the vector pain effect pallette.
Re: animated vector paint is jumpy when playback speed is reduced... by david lieberman on Mar 6, 2008 at 10:24:16 pm
fair play, but i've tried to do what i need to do with stroke and write-on, and it doesnt allow too many things. such as creating a write-on effect simultenously from two different points to build something like a flower for example.
I know i can split the layer but i have a lot of art made only of strokes, but many of them, which arent connected..so selecting paths wouldnt work at all... im only left with vector paint or creatings masks that reveal the shapes..