I've got a fractal noise animation moving perfectly and have distorted this animation with corner pin. I've watched the how to loop fractal noise tutorial by Aahron, and tried his technique to make it loop seamlessly by placing a key frame one frame beyond the comp's time settings as well as clicking cycle evolution. Unfortunately the animation jumps at the end, even when I do this. I then tried creating a new comp and placing the fractal animation inside this comp. I added a time remap and added an expression to this loopOut("continue"), i also tried loopOut("cycle"). Alas, it still jumps...anyone out there have any ideas. I must just be missing something really simple.
Re: basic fractal noise loop expression question by Kevin Camp on Jan 31, 2008 at 6:53:25 pm
there is also a checkbox for 'cycle evolutions' and a setting for what cycle to loop at in the evolution settings for fractal noise.
so if your evolution settings were animated 3 revolutions and you needed it to loop, you would need to also enable the cycle evolutions and set the cycle to 3 revolutions.