I already asked this in the expressions forum, but no luck.
Is there a way to keyframe expressions with hold keyframes? Like, Use one expression until frame X, and after frame X begin using a totally different expression?
Any help is appreciated.
Thanks,
Ben
"Of course, I could be wrong. In fact, I'm probably wrong."
Re: keyframing expressions? by chad gilmour on Jan 14, 2008 at 4:09:49 am
I'm not sure, I'm thinking no, but I basically use expressions pickwhipping abilities and not much more than that.
A work around I'd sugest is maybe moving the playhead to where you want the layer to "change" expressions and pressing ctl/cmd+shift+D which will duplicate your layer and split it at the point of the playhead, then I would change the expression for the newly created layer.
It's a very fast and efficient way to do stuff similiar to what your describing.
Re: keyframing expressions? by Benjamin Tubb on Jan 14, 2008 at 5:37:52 am
Nah, that won't work for what I'm doing. I have the corner pin effect on Layer 1. I need one of it's corners to track a tracking point up to a certain amount of time, and then change to a different tracking point. And do it again, and again... Thanks though...
"Of course, I could be wrong. In fact, I'm probably wrong."
Re: keyframing expressions? by Kyle Hamrick on Jan 14, 2008 at 9:49:43 pm
Based on your descriptions of what you're doing, you also might consider simply applying your track data from the multiple sources to a single Null, then using that as your actual track point. Depending on the specifics, that may be easier to deal with than some big, messy expression.
Re: keyframing expressions? by Benjamin Tubb on Jan 15, 2008 at 2:26:32 pm
Kevin, your idea might do it. That's interesting, I never knew expressions could interact with layer markers.
Kyle's idea is good too, but not all of my 'tracking points' are actually 'tracking points'. Some of them are Point Controls animated by hand frame by frame.
Thanks for all the help
"Of course, I could be wrong. In fact, I'm probably wrong."