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rendering views other than active camera ?

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rendering views other than active camera ?
by dcrooks on Sep 22, 2006 at 6:12:48 am

hi

anybody have a trick for rendering other views, i.e. front, top , left.
what about for rendering AE interface elements in a comp i.e bounding boxes, masks, keyframe paths &c
I have considered an automating frame by frame screen grabs but can't find anything to do that on a MAC
any suggestions greatly appreciated.

cheers, Daniel



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Re: rendering views other than active camera ?
by Mylenium on Sep 22, 2006 at 11:25:12 am

You cannot render other views, it's as simple as that. If you need them, create a camera. You cannot render the path drawing and bounding boxes. You need to make them visible with other plugins like e.g. dropping a particle for each step of the path, but of course you'd still have to recreate all other elements manually and position them so they can be rendered.

Mylenium

[Pour Myl

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Re: rendering views other than active camera ?
by Steve Roberts on Sep 22, 2006 at 2:31:03 pm

[Mylenium] "If you need them, create a camera."

... and to simulate an orthographic view (side, top, front), that camera should be really far away and have a really long focal length. Try 10,000 for distance (along the relevant axis) and focal length.

(Orthographic views have no perspective. Every point in an orthographic view, or orthographic projection, is meant to be seen from a point perpendicular to the plane of projection. It's like having a perpendicular camera for each point of the object. This view is also described as being seen from an infinite distance through a lens of infinite focal length, in order to remove the perspective.)


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