my problem with cameras...
by Nico Jones
on
Sep 12, 2006 at 3:55:18 pm
Hello all,
I've been using after effects for about 3 years now, and after my personal 'null parenting revelation' I'm pretty reasonable at controlling cameras. i can make nice moves by animating the orientations, rotations and positions of the camera or the null, but there is a level of smoothness that I am still struggling to attain.
My problem can be distilled down into the following scenario---
I have keyframed a camera travell from A to B. Halfway between A and B I want the camera to slow down. not to stop, but slow down, before resuming its journey to B.
And that's it. I can get cams to do all sorts of rotations around objects and spins and twirls, but if someone asked me how to do the above, I wouldn't know how. how absurd is that??
Any attempt by me to tweak the velocity curves result in anject disaster. I can ease in and out of moves, but this always results in a 'dead stop' for the camera.
I know the chap below asked for camera tutorials, and i read the respponses, but if someone could tell me how to achieve this annoyingly simple thing, i'd be most grateful. I guess it's a 'roving keyframe' thing...
Re: my problem with cameras... by Dave LaRonde on Sep 12, 2006 at 4:13:43 pm
Here's a solution using keyframes only:
Create your motion path with a beginning and ending keyframe. If you want to ease in and out, that's fine.
Find the midpoint where you want the slowdown to occur. A little bit before it, create a keyframe: just click the keyframe box. Do the same thing a little bit after the midpoint.
Now comes the easy part: spread the two keyframes you just made farther apart on the timeline! Now it takes longer to move across a given portion of the screen. You'll definitely want to convert the first of those two keyframes to an Easy Ease In, and the second one to an Easy Ease Out.