Re: How can i do that? by Justin Productions on May 31, 2006 at 6:39:32 am
Is it me, I don't quite remember and I'm too lazy to go check, but I think this feature is in Trapcode Particular 1.5 (upgrade). I remember seing something like this.
Justin Productions
Tangerin01@hotmail.com
Adobe After Effects 6.5 Professional
Re: How can i do that? by Franktatu on May 31, 2006 at 11:46:15 am
Yes, he's right.
Trapcode particular has made a great job at this plugin, If you don't have it yet go to www.trapcode.com and take a look at it, there are video tutorials that will show you how to make it.
But if you cannot afford it, you can use "Particles playground" from After effects, create a mask the shape you want the particles to go and at "Wall- bondary" select the mask as a path, it's not so realistic as trapcode particular but...
Re: How can i do that? by RoRK on May 31, 2006 at 4:11:33 pm
With Particle Playground, you should look into the particle emitter's position, the use of a Wall (using a closed mask shape), gravity and Kinetic Friction (under persistent property mapper).
Take a look at my particle playground tutorial here at the COW - Fun in Particle Playground Land for insights into, particle emitter position, Wall and kinetic friction.
Cheers
Roland Kahlenberg
broadcastGEMs customizable animated backdrops with Adobe After Effects project files