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useing null's for a parent to the camera

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Midiconuseing null's for a parent to the camera
by on Nov 17, 2005 at 12:37:19 pm

can someone tell me why to use a null to parent a camera instead of animating the camera without one...i.e. what is the purpose or benefit the useing nulls??

I draw my inspiriation from deep within the mind of the superfreak


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VinnieRe: useing null's for a parent to the camera
by on Nov 17, 2005 at 2:51:14 pm

it makes the whole camera in a 3d space thing easier to work with....if you dont need it then dont use it. But I would suggest trying it...it is the only way to go. You can even get crazy and animate the null and the camera at the same time.....whooooa crazzzyyyy.

vinnie


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Nico jonesRe: useing null's for a parent to the camera
by on Nov 17, 2005 at 3:31:27 pm

Yeah, it definitely gives you far, far more options as far as versatility goes. For instance, if you parent a camera to a null, then rotate the null you obviously can get an 'orbiting' effect. What makes it cool is that you can then adjust, say, the z position of the camera without interfering with the move the null created.


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Robert HoughtonI assume no null is necessary for the camera point of interest
by on Nov 17, 2005 at 5:24:41 pm

I have used this similarly for orbiting footage and such. The question that sticks out is that do you turn auto orient off for this to work properly. I can imagine that the point of interest would become a hinderance for some moves. I'll have to futz around with it today when I get a chance.

-Rob

Motion Graphics Animation
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Respond2

Opinions expressed above are not in any way connected to Respond2.

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Michael SzalapskiRe: useing null's for a parent to the camera
by on Nov 17, 2005 at 3:30:35 pm

Say you want to make your camera orbit around something, then orbit around something else.

Just TRY to get an even orbit around something without using a null, much less two things. It won't happen quickly.

Now try it with the parented to the null trick.
Put the null in the same place as object 1, and animate the null's Y rotation.
Animate the null over to object 2, and animate the null's Y rotation.

Done!

- The Great Szalam
(The 'Great' stands for 'Not So Great)

No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.


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MidiconRe: useing null's for a parent to the camera
by on Nov 17, 2005 at 11:27:08 pm

I understand now... I have been useing mostly stright fly throughs just smaller 3d camera work i haven't had the need to orbit something just yet i will now though tons more ideas just flew in my head....
thanks for the explination...

Rob


I draw my inspiriation from deep within the mind of the superfreak


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