[Roger Burton] "The ceiling is meant to be a 'suspended' ceiling ... not the studio ceiling but yes it's a bit low, in fact, the more I look at it all the 'proportions' need a good looking at !"
Got it -- but I couldn't read the ceiling as suspended; it looks like it's sitting on top of the walls. Maybe making it a bit smaller than the room or breaking it up into a few very large tiles will help sell the suspended look?
The scenic design overall doesn't have a lot of depth to it -- you're relying on the camera position to create all the depth. Perhaps letting the displays jog out from the main wall, or building in some other scenic details (truss, columns, boxy structures) will provide a greater sense of depth.
If you are using the CS6 ray tracing renderer, you can bend flat surfaces to add some good-looking curves. If not, you can do it in CS5.5 and earlier with Mettle FreeForm AE (bundled).
A quick Google Images search on "virtual sets" will show you what I mean regarding using architectural elements to create depth.
[Roger Burton] "My real concern is now they can see a set, they may want to wander around pointing in all directions at screens appearing from the floor and the roof and flying in from everywhere ... I must try and explain that I am not Pixar !"
You might them provide a few preset cameras. Take a quick peek at a news broadcast or hosted entertainment show for some references.
I'd recommend you consider pre-rendering the camera angles or any camera moves (trucks, dollies, zoomes, etc.) and providing AE templates with the pre-rendered 2D assets (stills for static shots, movies for camera moves) plus the 3D camera and 3D placeholders for live, replaceable content and presenter positions.
Hope this helps!
Walter Soyka
Principal & Designer at
Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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