[Roland R. Kahlenberg] "Don't kid yourself Walter! Every major product has an accompanying SDK. What you see as an eco-system, I see as a support system. Mothership is seriously lacking in terms of pushing the envelope and allowing their users to work more creatively and more productively."
I understand your point of view. GenArts aside, The Foundry and Autodesk provide nearly all of the solutions for their respective applications -- but when you compare AE with Nuke, Smoke, or Flame, you are comparing apples and oranges.
Nuke, Smoke and Flame are highly specialized products which are targeted at high-end niche markets and cost many times more than AE, which is a mid-market, general motion application. I don't think of AE first for compositing, but likewise, I don't think of Nuke or Smoke first for motion graphics (and I have a little bit of experience with both of them).
I'm impressed by what third party developers have built on AE. By design, AE was a layer-based compositor with first-party additions for motion graphics. Largely through third-party extension, people also now use it for design, grading, finishing, 2D animation, and even 3D animation.
Personally, I see a lot of value in the platform approach. I like that AE can handle a wide variety of tasks. I like having developers like Lloyd Alvarez et al from AE Scripts, The Foundry, GenArts, Mettle, Red Giant, Trapcode, and Video Copilot around, all extending AE's functionality in different ways.
I think that AE's biggest strength is that it's broad, if comparatively shallow in places; without third-party developers, products tend to be narrow but deeper.
This is not to say that Adobe couldn't be doing more to update AE's architecture. Like you said, I would love to see Adobe (and Apple, for that matter) support OpenFX. I'd love to see AE get true 3D compositing (after all, apparently even
FXhome HitFilm has it [link]) and a modern renderer.
I just don't see exciting ideas coming from third-party developers as a bad thing. I didn't mean any more or any less than that in my original post.
Walter Soyka
Principal & Designer at
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