Re: Metal texture to follow circle? by Adam Trachtenberg on Jul 16, 2013 at 3:42:17 pm
The main way to do anisotropy in Cinema is via the Effects>Lumas shader. Add it to the color and/or luminance channel and go to the shader's anisotropy tab. Enable it and then set the method to radial autoplanar or radial planar. In the latter case you may need to adjust the UV settings in the material's texture tag (set to flat and rotate/scale to fit object).