| how do i use a delay effector (essentially spring) on a normal SRT animation?
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 | how do i use a delay effector (essentially spring) on a normal SRT animation?
by manojit ghose on Apr 17, 2012 at 9:51:23 am |
hi everyone!
as the subject says, anyone knows a simpleway to do it...without xpresso (unless that's the only way)
thanks
m
MG
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• | | | |  | Re: how do i use a delay effector (essentially spring) on a normal SRT animation? by Adam Trachtenberg on Apr 17, 2012 at 12:56:11 pm |
Drop your animated object into a mograph>fracture object and apply the effector to the fracture object.
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• | | | |  | Re: how do i use a delay effector (essentially spring) on a normal SRT animation? by manojit ghose on Apr 17, 2012 at 1:03:21 pm |
works! thanks a ton.
MG
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• | | | |  | Re: how do i use a delay effector (essentially spring) on a normal SRT animation? by manojit ghose on Apr 17, 2012 at 1:08:42 pm |
okay however i am facing a adverse effect on my sound in the timeline now...
sound gets weird as soon as i drop a mograph generator (like fracture) or an effector such as delay...
i got the sound via an effector "sound" and called in the file and allowed it to play on timeline.
thanks
m.
MG
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• | | | |  | Re: how do i use a delay effector (essentially spring) on a normal SRT animation? by Adam Trachtenberg on Apr 17, 2012 at 1:18:27 pm |
That's weird. Not sure what's going on there.
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• | | | |  | Re: how do i use a delay effector (essentially spring) on a normal SRT animation? by manojit ghose on Apr 17, 2012 at 1:20:06 pm |
i tried out getting rid of generators/effectors.
and the culprit seems to be the fracture. once i get rid of it the sound is good again!
thanks
m
MG
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• | | | |  | Re: how do i use a delay effector (essentially spring) on a normal SRT animation? by manojit ghose on Apr 17, 2012 at 3:13:58 pm |
one catch,
the object i am using this delay/spring is also used as a cloner object to assign those cylinders and spheres.
so when the fracture+delay effector work. it works on top of the animation. but i cant seem to get the position of my cloned objects adhere to the deformed parent object's vertices and edges.
any workarounds?
thanks
m.
MG
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• | | | |  | Re: how do i use a delay effector (essentially spring) on a normal SRT animation? by Adam Trachtenberg on Apr 17, 2012 at 10:25:59 pm |
I'm not sure I understand. Can you post a scene, or at least a screenshot of your object manager?
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• | | | |  | Re: how do i use a delay effector (essentially spring) on a normal SRT animation? by manojit ghose on Apr 18, 2012 at 8:24:41 am |
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• | | | |  | Re: how do i use a delay effector (essentially spring) on a normal SRT animation? by Adam Trachtenberg on Apr 18, 2012 at 1:12:23 pm |
Okay, I think the solution is to take the object you're using as a clone target out of the Fracture Object. It looks like the Fracture doesn't serve any purpose except to mess up the cloners.
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