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Saving scattered particles (at frame 120) as a single object?

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Per Sverre Wold-HansenSaving scattered particles (at frame 120) as a single object?
by on Apr 11, 2012 at 5:00:09 pm

I've fed my (3D) goldfish w/particles ("small flakes" from a TP emitter) falling/spreading (dynamics) on the the top of the water in a goldfish bowl. The particles are at rest on the surface at frame 120.

To avoid the dynamic calculations on a number of varied shot-angles later and for different usage: I need the particles - in positions as animated/scattered to frame #120 - as a single, stationary object for later use: For placing that one on the water surface instead (also avoiding "vibrating" particles.)

I have a feeling the answer is basic, but after hrs of head-scratching --- > How?

(Similar usage: Making a stack of bricks as a single object after they have fallen randomly and dynamically to the ground.)

PerS


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Brian JonesRe: Saving scattered particles (at frame 120) as a single object?
by on Apr 11, 2012 at 9:56:32 pm

Bake the dynamics (Cache tab of the Dynamics Tag) and then run up to frame 120 and you can do a Current State to Object which will give you a new group of objects frozen at that point.


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Per Sverre Wold-HansenRe: Saving scattered particles (at frame 120) as a single object?
by on Apr 16, 2012 at 11:34:40 pm

Thanks a million, Brian - Took me some time to figure, but that did the trick. Very useful. Still: Tried to make ONE object of all "Instances" and the two original objects inside/below the Emitter, but couldn't. But I did get what I wanted.

PerS


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