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RAM usage at 98% - something not right?

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Matthew RichardRAM usage at 98% - something not right?
by on Apr 11, 2011 at 5:25:24 am

Hi guys-

I am encountering what I perceive as a problem, and can't seem to find any answers online.

I have a city scene with a fly through- it's right under 500,000 polygons, with 1300 materials/textures. When navigating, as well as rendering, my RAM is hitting the 99% mark almost all the time, making impossible to do ANYTHING other than just what C4D is doing at the time. (It's hitting the 80ish mark before rendering- once I turn up AA to 4x, AO and GI using the IR cache, it pegs out to 99%, making the computer useless for anything else other than the render itself)

Is this normal? It seems a lot of people are cramming WAY more into their scene, and with less RAM. I guess I am trying to figure out A: what is Cinema packing into my RAM that is taking up 5.5 GBs, and B: would upgrading from 6 to 12GB be worth the investment?

I am mainly asking because I hate to drop the bucks on the RAM, only to find out this is out of the ordinary. I am used to C4D utilizing 100% CPU, but not my RAM as well...

Thanks for any input/suggestions!

M.B.R.

C4D R12 Studio - I7920 6GB DDR3


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Brian JonesRe: RAM usage at 98% - something not right?
by on Apr 11, 2011 at 3:02:13 pm

are you using 64 bit OS/C4D? Do your 1300 materials use 1300 large images? Either way memory usage can be more than you expect and more memory would be good. I had 6 at home and at work and put an extra 8 in at home and now don't have any troubles at home. (also running studio, 64 bit on Macs)


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Matthew RichardRe: RAM usage at 98% - something not right?
by on Apr 11, 2011 at 4:10:53 pm

I am using 64 Win Ult.

The textures total about 260 MB. (they vary form 80k to a couple hundred k, each).

I found a great deal on another 6GB, so I went ahead and bit the bullet. Should be in by the end of the week, and I'll update once I get it in and re-try this scene.

On a side note, while it didn't fix my actual render issue with the RAM, I switched off OpenGL and it GREATLY increased my view port navigation. (I have 2 x EVGA GTX480s, so I thought the GPU may help...apparently not)

Thanks for the advice, Brian. I'll let you know if it solves my issues.

M.B.R.

C4D R12 Studio - I7920 6GB DDR3


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Brian JonesRe: RAM usage at 98% - something not right?
by on Apr 11, 2011 at 6:07:51 pm

OpenGL should be faster but you might be having driver issues, (and I have *no* idea if dual cards hurts or helps or doesn't matter here) check out the driver thread on CGTalk http://forums.cgsociety.org/showthread.php?f=47&t=917277


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Matthew RichardRe: RAM usage at 98% - something not right?
by on Apr 11, 2011 at 6:22:08 pm

That's what I thought, too... I am going to re-install my drivers, and verify they are the latest certified, just to be sure. I did find it odd that, even if it's only using 1 GPU, it was SO much slower than the CPU in the view port/navigation.

C4D R12 Studio - I7920 6GB DDR3


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