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Cinema 4D Folding paper with two axis

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Cinema 4D Folding paper with two axis
by Tiago Rosado on Nov 9, 2009 at 1:22:54 pm

Hello!

I usually work in Cinema4D for architecture visualization but a week ago i came across with a issue in a a small animation of a folding paper. As my rigging knowledge is a little bit spartan, after a few days trying to find any post related to this that could help, i came to to you guy's searching for some help.

I have a sheet of paper that is folded in 4 parts vertically and 1 horizontally. And the animation consists in opening first the horizontal fold and then simultaneously the vertical folds.

My problem:
when i'm rigging the vertical folds, everythis is ok but when i insert the bones for the horizontal fold the result is a unwanted interference in the other segments of the sheed.

Can anyone help on how to i accomplish this animation?

Thanks!


my working file:
http://www.megaupload.com/?d=AJQM7Q83

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Re: Cinema 4D Folding paper with two axis
by Brian Jones on Nov 10, 2009 at 8:06:08 pm

I think bones are not going to work since you can't turn off the interactions that occur since more than one bone is trying to affect the same part of the paper. I don't know if the new Skinning/Joint method will be different as I haven't played with it enough. Maybe a bunch of planes in a Connect object with xpresso to do the folding

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Re: Cinema 4D Folding paper with two axis
by Tiago Rosado on Nov 10, 2009 at 11:12:56 pm

thanks Brian!

i'm going to take a look into it!



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Re: Cinema 4D Folding paper with two axis
by Adam Trachtenberg on Nov 11, 2009 at 4:34:56 am

I think either bones or joints will work, but it would require a more complicated rig. Something along these lines:

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Re: Cinema 4D Folding paper with two axis
by Tiago Rosado on Nov 11, 2009 at 3:39:32 pm

more like a bug with plenty feet! :) thanks!

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Re: Cinema 4D Folding paper with two axis
by Tiago Rosado on Nov 11, 2009 at 3:37:50 pm

Thank's Brian!

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