TBlurp or not TBlurp
by Claude Johnson
on
Nov 6, 2009 at 2:00:05 pm
Questions about PBlurp
1. The Path between the first & end object - By default it's a curve. You can add nulls to alter the course.
But a null has no size. So you can't control the radius of the path. I tried putting a TP Nozzle in the path but PBlurp doesn't seem to take it into account. If I'm wrong please tell me.
2. I'm trying to create a super PBlurp starting from the pfragtut1 tutorial. The initial object is fragmented (becomes a PStorm), the flowing away TP that can be controlled by all the TP effectors and follow a spline .
My question is , can free TP be assembled into a shape afterward ?
The only solution I see at this moment is have the target object be fragmented. Save my renders as separate frames (tiff or png) and have them play backward and connect the before & after sections.
Re: TBlurp or not TBlurp by randy johnson on Nov 9, 2009 at 7:14:22 am
Tblurb is extremely limited and cannot do anymore.
Pfrag starts as the object and does not really form a second object no. With careful editing you can easly hide this and just play specific renders in reverse to "create".
However MOGRAPH with TP might be exactly what you looking for. I would assume you are going to need to use a few methods to get the volume of particles to look good anyway.
Re: TBlurp or not TBlurp by Claude Johnson on Nov 10, 2009 at 9:42:43 pm
Finally I'm using Pfrag and playing the render in reverse. But I'll have a look at MOGRAPH with TP when I'm finished with this project. I'll come back here to post a link to the project in a week or two.
But now I'm stuck at something different. So a new thread.
Thanks Randy .. Johnson .. Hey I'm Johnson as well. Double thanks.