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Polygons not affected by hyperNURBS

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Polygons not affected by hyperNURBS
by Andy Beck on Nov 5, 2009 at 9:54:58 am

I used the bridge tool to fill in some gaps on a dog I am modelling. The head is a modified sphere and body modified plane. When I put the completed dog into a hyperNURBS the polygons I created with the bridge tool are not affected but the rest of the dog is??? Any ideas why?



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Re: Polygons not affected by hyperNURBS
by randy johnson on Nov 5, 2009 at 12:30:07 pm

select the edges that are not effeted and hold down the full stop key (period key) and drag to the right.
/Randy

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Re: Polygons not affected by hyperNURBS
by Andy Beck on Nov 5, 2009 at 1:26:25 pm

Could you explain further cos nothing seems to happen when I try this? What tool do I need to have selected and does it matter if I select edges or polygons?
Thanks for your help!

Andy

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Re: Polygons not affected by hyperNURBS
by randy johnson on Nov 5, 2009 at 1:31:40 pm

can you upload or email the model?
randy [at] rootvisuals.com

/randy

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Re: Polygons not affected by hyperNURBS
by randy johnson on Nov 5, 2009 at 2:04:19 pm

You have overlapping polygons. If you select the poly on the shoulder notice that the edge down the middle does not highlight... thats your problem. I would just delete them shoulder and reconstruct it.
There are a few more like this you may want to look for and correct. (only where you bridged.)

/Randy




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Re: Polygons not affected by hyperNURBS
by Andy Beck on Nov 5, 2009 at 2:17:28 pm

Its the same on the bottom jaw too and they dont seem t be overlapping?

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Re: Polygons not affected by hyperNURBS
by randy johnson on Nov 5, 2009 at 2:25:09 pm

Yep, you have them over lapped there too.
Enable the hyper nurbs, then select and delete the polygon. You will there is another under it.
An easy way to find these layered polys is if you enable the hyper nurbs there is generally (not always) a hole in the mesh.

/Randy

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Re: Polygons not affected by hyperNURBS
by Andy Beck on Nov 5, 2009 at 2:27:46 pm

Ok, thanks a lot for your help! I'll try to get it fixed.

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