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Stencil or Drill Spline into a Polygon Object???

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Stencil or Drill Spline into a Polygon Object???
by Justin Vennes on Oct 27, 2009 at 10:53:54 pm

Hello all,

Cinema 4D V11

I'm going to try and explain this as best I can but forgive me it this sounds confusing. Let's say I have a box polygon and I want to take a circle path and "Stencil" or "Drill" the shape of the circle into the box so that I can then recess/inner-extrude the circle into the box. Wondering if there is a simple way to handle this modeling task? Kind of like the power button on your television set. When you push the button it recedes into the box. I have a little Lightwave experience and this was fairly simple.

Thanks in advance.


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Re: Stencil or Drill Spline into a Polygon Object???
by Adam Trachtenberg on Oct 28, 2009 at 1:00:42 am

What you would do is extrude the spline and then use the boolean object to cut out the depression. The only problem with that is that it produces funky geometry and you can't really fillet the edges.

Arndt (see forum leaders) has a plugin called edge extrude pro that goes some way to help. What it allows you to do is project the spline onto the mesh and then use the plugin to cut a hole based on the spline's shape. It provides an all-quad border. Then you can extrude the hole edges down but you have to build the bottom manually.

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Re: Stencil or Drill Spline into a Polygon Object???
by Justin Vennes on Oct 28, 2009 at 5:26:03 pm

Thanks Adam.

I'll have to give Arndts' plugin a shot. Seems like this would be a relativity basic modeling function in CD4 but I guess not.

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