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Animating Sweep Nurbs after Making Editable

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Animating Sweep Nurbs after Making Editable
by Darren Kunkel on Aug 30, 2009 at 5:19:31 pm

Hey Guys-
Your input is greatly appreciated...apologies in advance for the academic nature of this question.

In order to save time on my project, I purchased a simple c4d scene from turbosquid. The scene is a simple winding paved road.
I'm certain that the author utilized Sweep Nurbs, however the Sweep Nurb object itself was made editable, and therefore will not allow me to utilize the "START GROWTH" and "END GROWTH" Object paramaters that are native to this object.....and of course, I need this functionality in my case in order to show the road "growing".

I've read many posts on using tags, loft nurbs, etc....however still cannot make this work properly.

Your help is GREATLY appreciated guys.

-D


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Re: Animating Sweep Nurbs after Making Editable
by Brian Jones on Aug 30, 2009 at 8:18:29 pm

I'd select an edge that runs along the middle of the road and an edge that defines the road shape and do a couple "Edge to Spline" commands and use those generated splines in a SweepNurb.

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Re: Animating Sweep Nurbs after Making Editable
by Darren Kunkel on Sep 1, 2009 at 6:58:40 pm

Thanks for the quick response.....was out for a couple of days and missed this.
This works pretty well for me....working out a few kinks...such as now I see that the path/"road" I've created in a sweep nurb (adding a rectangle for the sweep) has a sharp edge on the sharp curves of the road. I'm playing with the Intermediate settings to smooth it out...but still having some sharp edges on the inside of my "S" curve. Not sure what's going on there.

-Darren

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