Rigging/ Weight Map Issue
by Trevor Gent
on
Jul 4, 2009 at 7:45:21 am
Hi C4D'ers!
I'm trying my first character rig in C4D and running into some problems.
I have viewed numerous tutorials and am pretty sure I am following along as I should but still having the same issue.
Here's the scenario:
I've set up a simple joint/ ik chain, lets say, for a characters arm.
Then I select all the joints as well as the mesh and select "bind".
When I move the "Goal" around the whole body of the character moves and gets horribly distorted!
In one tutorial it was explained that once I bind the joints there should be "auto-weighting" ... I see no sign of this.
Also I have tried to weight the mesh (by clicking the "weight tool" and then the effecting joint) and NOTHING...
I don't get a weight map, I don't see any black and white display telling me which areas are effected by the joints. There is just a brush that does nothing.
I am doing something wrong I know it. (Am using R11)
I am going to hit all the tutorials again in hopes to find an answer. Just thought I'd cast my net in here as well!