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TP limits using Pblurb
by Joseph Bird
on
Jun 30, 2009 at 12:24:11 am |
I'm trying to use tp to assemble a piece of architectire as a particle system, and can get the effect to work on very low poly geometry. Is there a magic poly number that makes this work, i'm freezing up here. Is there a setting in preference that'll make this possible, firmware upgrade?
ATI Radeon HD 2600, 12 gigs ram on 8 core Mac...
thanks!
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