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Hair Presets

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Hair Presets
by Chris LaRose on Nov 3, 2008 at 5:58:10 pm

Had Shave and a Haircut years ago and have now upgraded C4D to 10.5 and now 11. I found some "style" presets but no hair presets like SAAH used to have. Are there any libraries or presets for hair out there anywhere? I found a few fur presets but nothing along those lines for hair.

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Re: Hair Presets
by Adam Trachtenberg on Nov 3, 2008 at 6:51:59 pm

[Chris LaRose] "Had Shave and a Haircut years ago and have now upgraded C4D to 10.5 and now 11. I found some "style" presets but no hair presets like SAAH used to have. Are there any libraries or presets for hair out there anywhere? I found a few fur presets but nothing along those lines for hair."


I had Shave too but it's been so long since I used it that I can't recall how the presets work.

Cinema comes with some Hair presets in the Content Browser>Hair>Hair Styles folder. Near as I can tell you can transfer them to a new character ... sort of ... but it's not perfect.

I was able to get a decent result by opening the preset in my existing scene (double-click preset icon). Then adjust the existing and preset models so that when they are in the same position (global coordinates) their head geometries line up as closely as possible (requires adjusting the axis position of one or the other). Then click on the hair object and go to the guides tab. Drag your polygon selection from the new model into the "Link" box where the poly selection from the old model is. The guides should then transfer over to your new model relatively unscathed. Before doing that I would change the Root method to "polygon area" and the Map parameter to "New".

hth


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Re: Hair Presets
by Chris LaRose on Nov 3, 2008 at 8:16:25 pm

Thanks for the response. Actually, I was referring to Material Window-like presets. The old S and H has lots of presets for various hairstyles and colors. Weird how I cannot find anything like that on the net and no one seems to offer a library of them. I really didn't want to fiddle with the base hair and then save each iteration as a type of hair - very tedious.



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Re: Hair Presets
by Adam Trachtenberg on Nov 4, 2008 at 1:50:54 am

The Hair module is a bit different in that it's comprised of both a hair object, which controls the overall shape, and the hair material which controls the "look" of the hair. It's easy enough to save out the hair material -- just use the save/load option in the material manager and apply the material to the hair object.

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