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C4D House Of Cards

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C4D House Of Cards
by nel johnson (nel5ta) on Oct 6, 2008 at 11:24:33 am

Hi all. I'm working on a short animation in which there's a camera move upwards around a house of cards. The card 'house' is already built ready to texture - I'd like the card house to appear unsteady and for it to move somehow, maybe to introduce some kind of wobble or disturbance to it. I was considering Dynamics but it would quickly get unmanageable. So, how can I introduce a little bit of unsteady behaviour into the stack? Is there a certain effector that might be good for this kind of thing? And if it is an effector, can it be applied without distorting the geometry of each individual card?

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Re: C4D House Of Cards
by Adam Trachtenberg on Oct 8, 2008 at 3:07:03 pm

It depends a lot on how you constructed the card house. If it's individual objects, I'd use a random effector in deformer mode, set to "object", then change the random mode to "noise" and set a small parameter for the movement. You won't have object collision, but if the movement is small enough it should look okay to add a little chaos.

But the best way to construct it, IMO, would be to clone the cards onto a matrix object in grid array mode. Then you could use the bend deformer (or any deformer you want) to distort the matrix grid and it will move the cards without distorting them.

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