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iPod'ish material

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iPod'ish material
by Brodd Nesset on Sep 24, 2008 at 9:26:58 am

Im looking to make a set of illustrations where some elements should resemble the "iPod look" - iPod classic that is.
I assign the Danel material, since it has that 2-in-1 property that can mimic plastic with a clear coating - but I'm not quite there yet. I've also used simple GI and one light casting an area shadow.
Any input on smart material settings (and perhaps lighting) is much apprectiated!



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Re: iPod'ish material
by Adam Trachtenberg on Sep 24, 2008 at 11:18:46 pm

Danel is a good place to start, or the Lumas shader in a regular material's color or luminance channel. But I think that reflections are a big part of the iPod material's look, so I would also play around with reflection planes or try to find an HDR of a studio lighting setup for use in the environment channel.

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