iPod'ish material
by Brodd Nesset
on
Sep 24, 2008 at 9:26:58 am
Im looking to make a set of illustrations where some elements should resemble the "iPod look" - iPod classic that is.
I assign the Danel material, since it has that 2-in-1 property that can mimic plastic with a clear coating - but I'm not quite there yet. I've also used simple GI and one light casting an area shadow.
Any input on smart material settings (and perhaps lighting) is much apprectiated!
Re: iPod'ish material by Adam Trachtenberg on Sep 24, 2008 at 11:18:46 pm
Danel is a good place to start, or the Lumas shader in a regular material's color or luminance channel. But I think that reflections are a big part of the iPod material's look, so I would also play around with reflection planes or try to find an HDR of a studio lighting setup for use in the environment channel.