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Cinema 4D : Rendering different resolutions per camera

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Cinema 4D : Rendering different resolutions per camera
by Eric Bowman on Sep 22, 2008 at 4:19:08 pm

Hi Cinema4D Users,

I have a question about rendering to separate resolutions based on the camera being used. I have to render at 2048x768 for one 'main' camera, with my 'side' cameras set to 1024x768. Instead of changing my render settngs manually to the appropriate resolution, then rendering, is there an efficient way to batch render all 3 cameras yet have them export at different resolution?

We are projecting my renders on two main screens that are side by side (2 x 1024x768 signals = 2048x768) then the side screens are only single screens so they need to be 1024x768. 1024x768 is the native resolution of the projectors.

Any thoughts? Am I missing something simple? :)

Any help is GREATLY appreciated! Thanks so much.

Eric Bowman

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Re: Cinema 4D : Rendering different resolutions per camera
by Adam Trachtenberg on Sep 22, 2008 at 10:34:29 pm

I would save the file under three names with the appropriate render settings and use NET render to batch them.

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Re: Cinema 4D : Rendering different resolutions per camera
by Eric Bowman on Sep 23, 2008 at 2:18:19 pm

I was hoping for another solution, as we don't have Net render setup yet. Is there no other way to do this, other than saving multiple files?

Eric Bowman

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Re: Cinema 4D : Rendering different resolutions per camera
by Adam Trachtenberg on Sep 23, 2008 at 5:15:15 pm

No, I can't think of any other way to do it, short of cropping the frames that need to be smaller.

But NET is actually quite simple to set up and you don't even have to use it across multiple machines if you don't want to. The host machine can also be a client machine.

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