Rigging Issues
by Andrew De
on
Sep 21, 2008 at 5:44:21 am
Hello, I am quite new to modelling and rigging in Cinema 4D and am having a few issues.
I didn't follow a tutorial or guide in order to model the character I sort of just picked that up and it is coming out pretty good I guess, but when it came to the boning / rigging of the character I got stuck and had to look up for some help, but I didn't find many useful resources so again I sort of went with it.
The problem I am having is with the weighting, when I move one of the goals for a leg, the leg moves fine but then the other leg moves a bit as well plus the knee isn't working as expected.
I understand this is some sort of issue with Auto weighting but I don't know how to fix it.
If anyone can provide some help I will be very greatful, thankyou.
Note: I haven't finished modelling the character (He has no head just a neck at the moment, and the arms / elbows aren't done) I might need help with some muscle structure in the face, etc... later on so I might come back to this topic after the boning issue has been resolved.
Re: Rigging Issues by Cactus Dan on Sep 21, 2008 at 10:33:15 pm
Howdy,
Well, it sounds like you have weights from one leg crossing over to the other leg, in other words your left leg has some weight on it from your right leg joints.
But, before I go any further, I have to say that if you haven't finished your model, you really shouldn't be rigging it yet. Be patient, and finish the model first before you start trying to rig it.
Now, that said, you need to be concerned with the model's topology, because model topology affects the mesh's deformation. If you're model has good topology it makes the weighting much easier.