I have a scene where I've chosen an HDR Image from the Content Browser for a texture map. When C4D is started cold and the scene loaded, it cannot find the texture. I have to open the Content Browser and then reload the texture for it to show up. I wanted to copy the HDR image to the same path as the scene, but I think the image is inside of some kind of proprietary database. Any ideas as to how to make this work?
I think this stunted my attempt at getting a NET render going. :(
Re: Content Browser and HDR Images by Adam Trachtenberg on Sep 3, 2008 at 2:37:52 pm
When you first dragged the HDRI into your material channel you should have gotten a dialogue asking if you wanted to copy the bitmap to the document location. If you selected "no" then Cinema should have created a direct link to the file on your computer. In either case it shouldn't have resulted in a texture error unless you moved the referenced file or did something else to confuse Cinema.
The easiest way to get it straightened out, in my opinion, would be to reasign the bitmap and then do a "save as project". That will collect all of your scene's textures in one place, or let you know that you still have broken links.
Re: Content Browser and HDR Images by Scott Thomas on Sep 6, 2008 at 11:04:01 pm
OK, Save as Project did a nice job of saving all of the resources. In this case, just that one HDRI texture map.
When I invoke the NET render, I still get an error that it cannot load the texture. Also says something about a out of memory error. (I'm not at work right now so I cannot confirm)
The project renders fine in Cinema 4D 10.5. I'm not sure what I'm missing in getting the network rendering going.