UVW with Procedural Textures
by Andy Henik
on
Sep 2, 2008 at 9:24:31 am
Hi there,
I created an organic object and attached to it a procedural Texture including Fresnel as a color material, and Noice as a Bump and displacement material.
My problem is when I add to it a modifier such as wind, bend taper and so on. The UVW coordinates don't work with it. I also used the Stick Texture Tag, and it doesn't work. any suggestions?
Re: UVW with Procedural Textures by randy johnson on Sep 2, 2008 at 11:11:39 am
you can use any projection type you want if it looks right.
I am played with some textures here and had no issues with the texture so long a stick texture was applyied. Can you post a file?
/randy
Re: UVW with Procedural Textures by randy johnson on Sep 2, 2008 at 1:39:36 pm
I applied a stick texture and it stayed in place.
You can check this sort of thing with by making a checkerboard texture (premade in the the surface drop down)
Re: UVW with Procedural Textures by Adam Trachtenberg on Sep 3, 2008 at 3:19:41 pm
First, the stick texture tag is only necessary if you are using a projection type *other* than UVW mapping. Second, no matter what type of mapping you use, your noise won't follow the deformed object unless its "Space" is set to either UV (2D) or Texture.