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UVW with Procedural Textures

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UVW with Procedural Textures
by Andy Henik on Sep 2, 2008 at 9:24:31 am

Hi there,

I created an organic object and attached to it a procedural Texture including Fresnel as a color material, and Noice as a Bump and displacement material.
My problem is when I add to it a modifier such as wind, bend taper and so on. The UVW coordinates don't work with it. I also used the Stick Texture Tag, and it doesn't work. any suggestions?



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Re: UVW with Procedural Textures
by randy johnson on Sep 2, 2008 at 10:43:28 am

have you tried different projection settings like cubic?
/randy

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Re: UVW with Procedural Textures
by Andy Henik on Sep 2, 2008 at 10:56:12 am

No I have not. I thought that if you want to stick a texture on an Object, you need to use UVW coordinates. Why would cubic mapping help me though?



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Re: UVW with Procedural Textures
by randy johnson on Sep 2, 2008 at 11:11:39 am

you can use any projection type you want if it looks right.
I am played with some textures here and had no issues with the texture so long a stick texture was applyied. Can you post a file?
/randy




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Re: UVW with Procedural Textures
by Andy Henik on Sep 2, 2008 at 11:24:16 am

How can I post a file? I have created one, but I don't know how to upload it.



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Re: UVW with Procedural Textures
by randy johnson on Sep 2, 2008 at 11:28:32 am

You cant post here... you could use an ftp or you can post the question at c4dcafe.com and post it there.
Or you can use
http://skickafilen.se/

Mottagarens e-postadress:
randyarchy@yahoo.com


Meddelande:
(your own message)

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Re: UVW with Procedural Textures
by Andy Henik on Sep 2, 2008 at 11:36:57 am

I posted it at http://skickafilen.se/ to your mail address



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Re: UVW with Procedural Textures
by randy johnson on Sep 2, 2008 at 12:38:17 pm

i still have not recieved the file... let you know when i do.
/randy

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Re: UVW with Procedural Textures
by randy johnson on Sep 2, 2008 at 1:39:36 pm

I applied a stick texture and it stayed in place.
You can check this sort of thing with by making a checkerboard texture (premade in the the surface drop down)

Then watch with the wireframe visible.
/randy

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Re: UVW with Procedural Textures
by Adam Trachtenberg on Sep 3, 2008 at 3:19:41 pm

First, the stick texture tag is only necessary if you are using a projection type *other* than UVW mapping. Second, no matter what type of mapping you use, your noise won't follow the deformed object unless its "Space" is set to either UV (2D) or Texture.

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