Illustrator Splines into C4d (I did a search and still ?)
by Chris Holland
on
Aug 26, 2008 at 10:06:08 pm
Hi,
I did a search but couldn't seem to find what I needed.
I have Illustrator 9 and Cinema 4d 10.5
I have a logo in Illustrator with Multiple Splines. When I open it in C4d it is one spline with everthing together.
If I explode the spline it messes up my compound paths. For example if I have an A that I made a compund path of by taking out the center it puts it back when I explode.
With Illustrator 9 is there a way to bring in all the splines seperately ? I read in some of my search about people opening the Illustrator file and all the splines are under one thing.
Kind of related question :
When I use extrude nurbs on a spline and then make an it an object it puts caps on both sides. Is there a way to make this all one thing instead of having the caps ?
Thanks
Chris Holland
Editor/Animation/Design
hollandedit.com
Re: Illustrator Splines into C4d (I did a search and still ?) by Chris Holland on Aug 27, 2008 at 3:03:28 pm
Thanks.
I have been saving as Illustrator 8 files.
What are the correct import settings. Is this something I am setting in the C4d Settings ? Or is it something I set up when saving the Illustrator File ?
Chris Holland
Editor/Animation/Design
hollandedit.com
Re: Illustrator Splines into C4d (I did a search and still ?) by Chris Holland on Aug 27, 2008 at 5:29:22 pm
I actually tried it both ways. I did it with one layer and all the seperate paths inside the layer and I did it where I made new layers for every spline. No matter which way I did it all the paths were in one spline when I operned it in C4d.
I haven't had a chance today yet to look at the import settings or the logo at all yet. Just an FYI
Chris Holland
Editor/Animation/Design
hollandedit.com
Re: Illustrator Splines into C4d (I did a search and still ?) by Kenneth Kirkpatrick on Aug 27, 2008 at 7:19:47 pm
I have had a similar problem in the past. My solution was to put everything intersecting onto different layers in Illustrator, and then save out each layer as a copy (after deleting all the other layers.) Then you open each as a new model in C4D, and copy each into a single model. They all end up in the correct position relative to each other, and you don't have to figure out how to separate them like you do if they all come in as one lumped-together file.
Is this a clumsy way to do it? Is there a better way?
Re: Illustrator Splines into C4d (I did a search and still ?) by zach gunter on Sep 3, 2008 at 5:10:13 pm
to bad the cow doesn't have file loading, so we could see an example of what's happening. See my problem is that, I can export everything from illustrator into c4d, but all my splines are not there. I.e. In illustrator all my spines are closed, in c4d they are incomplete.