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Fluids without Realflow.

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Fluids without Realflow.
by Pablo Hill on Jul 30, 2008 at 8:23:41 pm

I’ve been asked to work on a project. It’s a very simple 3d perfume bottle filled with liquid (perfume). The bottle is not 100% full, so if I rotate it a bubble of air has to move from top to bottom and vice versa. I cant afford real flow even though I know how to use it, and I love it because I model everything in C4D and export as .obj . I have been looking at blender and it seems it has a very powerful fluid dynamics engine. The problem is I’ve no idea how to use it and it is not similar at all with any other application I’ve used (lightwave, 3D max, C4D). Is it possible to generate fluids in C4D without RealFlow?

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Re: Fluids without Realflow.
by Steven Jenkins on Jul 30, 2008 at 10:13:33 pm

If you really want to learn fluid simulation in Blender 3D, check out CMIVfx. For $50, he'll teach you how to do the simulations. Fluid simulations require patience, trial and error, and lots of computing horsepower.



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Re: Fluids without Realflow.
by Adam Trachtenberg on Jul 31, 2008 at 12:43:55 am

Seems to me if you just need to show the bubble moving it would be a helluva lot easier just to model a bubble object and animate it moving.

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Re: Fluids without Realflow.
by randy johnson on Jul 31, 2008 at 7:48:17 am

I agree with Adam that you should just animate a bubble.

But if thats not what your looking for 3d attack has a tutorial for like 5 dollers... http://3dattack.us/shop/index.php?page=14 (I have not seen it)

And there is also this guy explaining stuff...more about flowing water but may help
http://www.seantucker.co.uk/silver/?q=node/141

/Randy

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Re: Fluids without Realflow.
by Pablo Hill on Jul 31, 2008 at 2:20:52 pm

Thanks everyone. I think I solved it by using metaballs and thinking particles. I think it's working, I hope the particles react the way they should when I animate the bottle.

I've been reaserching about blenders fluid dynamics, and I am amazed. I cant believe you can get something so powerful on a FREE application. I've been trying to use it, but the interface SUCKS bigtime. The thing is, I'm going to have to learn it just for the fluids, and praying one day the people at Maxcom decide to add an engine like that to their very expensive app.

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Re: Fluids without Realflow.
by Adam Trachtenberg on Jul 31, 2008 at 8:39:31 pm

Should also mention that there's a fluid engine in Samir's DPIT plugin for Cinema. I've never used it so I don't know if it would be suitable for this project.

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