Animating A Character???
by Danny Maiello
on
Jul 8, 2008 at 2:22:04 pm
Hey Everyone! I asked this similar question earlier but may have been a bit unclear...I was wondering if there was a way to build an IK Chain for animation of a character that is not 1 single polygon but many different nurbs and boolean objects?? Im assuming there has to be a way to do this...But it may be too large a subject to explain here, if someone could point me in the right direction i'd appreciate it! THANKS!
Re: Animating A Character??? by Brian Jones on Jul 8, 2008 at 3:49:02 pm
http://www.c4dcafe.com/ipb/index.php?s=&showtopic=32970&view=findpost&p=273021 describes one way, there are probably more. You would just have to set up your hierarchy in the right fashion to get the right parts to be children of the bones. And by implication make the rig first then attach the parts later (not necessary it just seems simpler to me)
Re: Animating A Character??? by Cactus Dan on Jul 10, 2008 at 12:40:19 pm
Howdy,
I agree with what Brian suggested. The important thing to remember, though is to make the geometry a second child of its respective bone, so that your hierarchy looks something like this in the Object Manager: