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Rendering fragments

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Rendering fragments
by Jack Cook on Jun 30, 2008 at 7:41:50 pm

I've been doing a tutorial on using PDeflector and PFragment, (http://www.black-and-white-to-color.com/tutorial/tpbasics2/html/page1.html) and I THINK I've set everything up alright, and everything works, but the fragments don't render. The tutorial doesn't seem to cover this. How do I make the fragments render?

thanks,
Jack

Cinema 10.5, Mac.



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Re: Rendering fragments
by Adam Trachtenberg on Jun 30, 2008 at 8:51:44 pm

Do you have a TP Geometry object in your scene? If not, that's probably it.

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Re: Rendering fragments
by Jack Cook on Jul 1, 2008 at 5:08:11 pm

Do you mean a ParticleGeometry object? Yes. The particles (spheres) render fine, but the fragments don't. I've posted the file at:

ftp://ftp.whoi.edu/pub/graphics/jcook

if you want to take a look at it. It's calledl TPfragments.c4d. Bear in mind this is just a learning exercise, but it would be nice to get it to work.

Jack



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Re: Rendering fragments
by Brian Jones on Jul 1, 2008 at 5:28:57 pm

Your Particle Geometry object's Particle Group is set to Main so it only was acting on the Main group not the Frag group, either you need a second Particle Geometry object set to Frag or set the first one to All (or nothing) so it will work with any group.

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Re: Rendering fragments
by randy johnson on Jul 2, 2008 at 6:22:50 am

There is a good tutorial of this by 3dkiwi
http://www.c4dcafe.com/ipb/index.php?autocom=downloads&showfile=83

/randy

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Re: Rendering fragments
by Jack Cook on Jul 2, 2008 at 11:46:55 am

Thanks, Brian, setting the geometry to All did the trick. I knew it had to be something simple (and logical) like that, but the tutorial didn't specify it. It works great. Thanks for your help.

Randy, thanks for the link to the tutorial. I'll check it out.

Jack



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