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MoGraph fixing texture

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MoGraph fixing texture
by Alejandro Torres (capsat) on May 10, 2008 at 6:40:03 pm

Hi!

I have a grid array of clones (cubes) with a texture applied to them driving some parameters in a beat effector. I can't properly set the texture (it's a jpg image) to distribute evenly in the array (I don't want every clone to have the texture but instead to have all the clones share the texture), the only way I manage to do this is by setting the texture to "frontal mapping", and it works great... until I move the camera. Is there a way to fix the texture to avoid problems with the camera movement? (I've tried the fix texture option but it doesn't seem to work). Or otherwise: Is there a way to apply the single image to all the clones in conjunction (as if every cube was a pixel) instead of having the image displayed in every cube.

Sorry for the long post...

Regards

Alejandro

www.fxtudio.com



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Re: MoGraph fixing texture
by Brian Jones on May 10, 2008 at 10:08:48 pm

Camera Mapping is a possibility, you need one camera to 'project' the texture then another to render from

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Re: MoGraph fixing texture
by Adam Trachtenberg on May 12, 2008 at 4:57:40 am

Assuming you're using version 10.5, you can use flat mapping for the texture and then change the "Fix Texture" parameter in the Cloner properties to "Straight".

AdamT
Cinema 4DXL8 Bodypaint

*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

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Re: MoGraph fixing texture
by Alejandro Torres on May 13, 2008 at 2:25:26 am

I couldn't get Adam's method to work as "flat" projection is not what I need but I managed to get the camera mapping working correctly. Thanks a lot to both of you for the advice!

Regards

Alejandro

www.fxtudio.com



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