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Using Photoshop for Textures

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Using Photoshop for Textures
by Keith Hill on Feb 15, 2008 at 1:56:15 am

Does anyone have a certain process they follow when creating basic textures using Photoshop? I'm about to start a job that I wanted to create the exact color textures in Photoshop and bring them into C4D.

I guess what I am asking is there a certain size that works better when bringing it into Cinema?

Keith Hill
Lighted Path Films | Productions
http://www.LightedPath.biz
Dallas, TX
G5 2Ghz, OS X (v10.4.10), Final Cut Studio 2 | Combustion 2008 | Cinema4D | Mocha | DVX100A 24p

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Re: Using Photoshop for Textures
by Adam Trachtenberg on Feb 15, 2008 at 4:13:52 am

Size depends entirely on the final pixel resolution of your render and how zoomed-in you'll be on the texture. Basically you want to make sure it's not going to be shown at greater than 100% to avoid pixelization, and it doesn't have to be any bigger than that.

AdamT
Cinema 4DXL8 Bodypaint

*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

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Re: Using Photoshop for Textures
by Keith Hill on Feb 15, 2008 at 4:43:46 am

I designing a logo that will be brought into a Composite in Combustion. The project is HDTV 1920x1080.

Keith Hill
Lighted Path Films | Productions
http://www.LightedPath.biz
Dallas, TX
G5 2Ghz, OS X (v10.4.10), Final Cut Studio 2 | Combustion 2008 | Cinema4D | Mocha | DVX100A 24p

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Re: Using Photoshop for Textures
by Brian Jones on Feb 15, 2008 at 7:02:24 pm

The texture should not have it's pixels bigger than the screens pixels or you see them, so it depends on how much of the screen your object with the texture on it occupies. Your screen is 1920x1080 and if the object never occupies more than 1/2 the screen you really only need a texture 1/2 the size of the screen (well a bit bigger probably). If you are going to zoom way in on the object the texture would have to be much bigger (as big as needed - you don't know until you know how close you are going to get)



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Re: Using Photoshop for Textures
by Keith Hill on Feb 15, 2008 at 8:45:46 pm

Ok. Now, I'm beginning to understand.

The animation will start from behind the camera and rollover the logo. So, that's pretty close up and zoomed.




Keith Hill
Lighted Path Films | Productions
http://www.LightedPath.biz
Dallas, TX
G5 2Ghz, OS X (v10.4.10), Final Cut Studio 2 | Combustion 2008 | Cinema4D | Mocha | DVX100A 24p

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