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jittery 3D animation

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jittery 3D animation
by sergei on Aug 19, 2007 at 5:53:04 pm

I am rendering 3d animation as a element for tv spot. After i composite everything in After Effects, the final rendered animation looks jittery. How can i solve that jittery problem? Please let me know. Thanks much!

sergei

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Re: jittery 3D animation
by randy j on Aug 20, 2007 at 5:19:21 am

This could be one of of many problems you will need to provide more information of your render settings from cinema and AF.

/randy



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Re: jittery 3D animation
by sergei on Aug 20, 2007 at 10:27:22 am

When i render an animation as a QuickTime movie in C4D i use DVNTSC compression, interlaced with even fields. Anti-alias was set to Best, PAL/NTSC.
After i import footage into AfterEffects i interpret it with lower fields first and 29.97fps. Do you know if there are any other properties i should check? Let me know. Thanks a lot!



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Re: jittery 3D animation
by randy j on Aug 20, 2007 at 2:13:08 pm

NTSC uses a upper dominance...but if you exported from cinema that way too I am not sure what that would do.
What are your export settings from AF?



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Re: jittery 3D animation
by sergei on Aug 20, 2007 at 5:58:12 pm

Sorry for confusion. I made about five different rendering but i did not have a chance to test it on TV screen. All versions looked the same on the computer screen. They had some jittery noise but it just was just a playback thing. Originally it was field-rendering issue, but when i matched all fields in C4D and AE it worked. Thanks a lot for your help.

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Re: jittery 3D animation
by Adam Trachtenberg on Aug 20, 2007 at 9:29:13 pm

For the record, most of the folks I know who do a lot of TV work recommend not rendering to fields in Cinema, but rather, rendering at double the frame rate and reduce to fields in AE. Otherwise you're limited as to what you can do in AE.

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Re: jittery 3D animation
by sergei on Aug 24, 2007 at 4:03:38 pm

It is great tip! That way I can render it into image sequence and not worry about fields at all. Thanks a lot!!!

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