Material Alpha in Animated texture
by Eric Lagerlof
on
Aug 19, 2007 at 6:32:58 am
I'm using an image sequence of .psd (w/Alpha) files as an animated texture. When I used a single image I could see the alpha at work in the preview window(s). But as a sequence, I just see a black square until I render, then the alpha becomes apparent. Is there any way I could maintain the alpha in the working windows without having to resort to rendering?
I'm using C4D v. 8.2 and the display is set to gourard shading.
Re: Material Alpha in Animated texture by Brian Jones on Aug 20, 2007 at 1:56:48 am
With 9.5(?)+ it's easy but in 8 there was a plugin and some xpresso solutions but it's been awhile so unless someone else remembers I would do a search for animated textures in the archives
Re: Material Alpha in Animated texture by Eric Lagerlof on Aug 20, 2007 at 3:54:06 am
Thanks Brian. I finally just rendered at key points and massaged it until it worked. And your comment about 9.5 just reminded me again how much I lust after ver.10. Maybe someday...