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Fix particles postion at a given time

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Alan LaceyFix particles postion at a given time
by on Apr 22, 2007 at 1:42:25 pm

I know it's possible to bake a particle solution but what I'd like to do is fix the paticles in a given postion at a certain frame, and then discard all the other particle animation info.

Paul Everett wrote a script called 'magic bullet' which freezes the particles at a given frame but I'm just after a certain particle distribution to act as a framwork for a static pyrocluster look.

thanks for any help

Alan


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Brian JonesRe: Fix particles postion at a given time
by on Apr 22, 2007 at 7:01:06 pm

With regular particles you can use a Friction object set it to 0 for as long as desired then to 'freeze' the particles set it to something ridiculously large like a million. For TP use a PFreeze node.



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Alan LaceyRe: Fix particles postion at a given time
by on Apr 22, 2007 at 7:16:14 pm

Thanks Brian I'll give it a try.

To get my particles in position on the first frame of the animation, does that mean that I have to run the particles before t=0 and apply friction at that point?

Alan


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Brian JonesRe: Fix particles postion at a given time
by on Apr 22, 2007 at 7:44:10 pm

yes





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Alan LaceyRe: Fix particles postion at a given time
by on Apr 23, 2007 at 4:36:34 pm

Thanks again Brian.

Do you happen to know if there is there any other 'static' framework that pyrocluster can build on other than particles?

Alan


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Brian JonesRe: Fix particles postion at a given time
by on Apr 23, 2007 at 7:46:26 pm

not that I know of, PyroCluster works with 'any C4D compatible particle system'.



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Alan LaceyRe: Fix particles postion at a given time
by on Apr 24, 2007 at 4:08:57 pm

hmmmm, feared so.

Thanks anyway Brian. The friction trick worked but is a bit unwealdy for what I'm after.

Alan


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