| Fix particles postion at a given time
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 | Fix particles postion at a given time
by Alan Lacey on Apr 22, 2007 at 1:42:25 pm |
I know it's possible to bake a particle solution but what I'd like to do is fix the paticles in a given postion at a certain frame, and then discard all the other particle animation info.
Paul Everett wrote a script called 'magic bullet' which freezes the particles at a given frame but I'm just after a certain particle distribution to act as a framwork for a static pyrocluster look.
thanks for any help
Alan
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• | | | |  | Re: Fix particles postion at a given time by Brian Jones on Apr 22, 2007 at 7:01:06 pm |
With regular particles you can use a Friction object set it to 0 for as long as desired then to 'freeze' the particles set it to something ridiculously large like a million. For TP use a PFreeze node.
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• | | | |  | Re: Fix particles postion at a given time by Alan Lacey on Apr 22, 2007 at 7:16:14 pm |
Thanks Brian I'll give it a try.
To get my particles in position on the first frame of the animation, does that mean that I have to run the particles before t=0 and apply friction at that point?
Alan
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• | | | |  | Re: Fix particles postion at a given time by Brian Jones on Apr 22, 2007 at 7:44:10 pm |
yes
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• | | | |  | Re: Fix particles postion at a given time by Alan Lacey on Apr 23, 2007 at 4:36:34 pm |
Thanks again Brian.
Do you happen to know if there is there any other 'static' framework that pyrocluster can build on other than particles?
Alan
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• | | | |  | Re: Fix particles postion at a given time by Brian Jones on Apr 23, 2007 at 7:46:26 pm |
not that I know of, PyroCluster works with 'any C4D compatible particle system'.
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• | | | |  | Re: Fix particles postion at a given time by Alan Lacey on Apr 24, 2007 at 4:08:57 pm |
hmmmm, feared so.
Thanks anyway Brian. The friction trick worked but is a bit unwealdy for what I'm after.
Alan
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