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newbie: hypernurbs & splines

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newbie: hypernurbs & splines
by kurt murphy on Mar 26, 2007 at 3:37:23 pm

I'm making a very simple cartoon peguin and I'm using stacked spheres to create the body and head. I want the intersections of the spheres to be smoother so I add a hypernurbs object... but the spheres stay exactly the same (I've left them as spheres and also made them editable).

SO, I try to make a bezier spline with a Lathe nurbs.... How do I add a bezier handle to my first point - it'll add it if I complete the path... but I don't want to complete the path because I'm going to Lathe it. Is there a modifier key to add a bezier handle to round out the first point? (I couldn't find it....)

thanks,

kurt urphy

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Re: newbie: hypernurbs & splines
by Brian Jones on Mar 26, 2007 at 5:46:37 pm

[kurt murphy] "I'm making a very simple cartoon peguin and I'm using stacked spheres to create the body and head. I want the intersections of the spheres to be smoother so I add a hypernurbs object... but the spheres stay exactly the same (I've left them as spheres and also made them editable)."

but they are still discrete objects. HyperNurbs smooths objects it does not melt them together, Metaballs does that but might not be controllable enough. You could always slice the spheres where they overlap now and connect them into one object then hypernurb that.

[kurt murphy] "SO, I try to make a bezier spline with a Lathe nurbs.... How do I add a bezier handle to my first point - it'll add it if I complete the path... but I don't want to complete the path because I'm going to Lathe it. Is there a modifier key to add a bezier handle to round out the first point? (I couldn't find it....)"

the point needs to be a smooth point (Soft Interpolation), then use the Move tool



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Re: newbie: hypernurbs & splines
by kurt murphy on Mar 26, 2007 at 5:53:36 pm

Ahhh, thank you....

kurt murphy

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