Looping a sequence a specific number of times in R10 ?
by VincentH
on
Jan 29, 2007 at 4:24:08 pm
Hi,
I found a couple of tutorials on the net mentioning sequences, and the possibility to loop them a number of times. However this seems to apply to previous version of C4D, and I can't find it in R10. It seems I can only loop a whole track for the whole animation length.
My problem is the following : I have a character with a walk cycle and a fly cycle, and would like to loop the walk cycle a few times before the fly cycle (looped also 5 times). What's the best way to do that ? I found the Key -> cycle command, but it actually copy and paste the selected keyframes, which is not very convenient if I want to tweak the cycle a bit later on.
Thanks a lot, this is making me crazy, I can't believe a feature has disappeared with a new version!
Re: Looping a sequence a specific number of times in R10 ? by Mylenium on Jan 30, 2007 at 12:35:18 pm
[VincentH]"I found the Key -> cycle command, but it actually copy and paste the selected keyframes, which is not very convenient if I want to tweak the cycle a bit later on."
It's the only option now (until a decent mortion mixer comes to C4D). C4D R10 has been adapted to function like other 3D programs in that area (not necessarily for the better, as you see).
Re: Looping a sequence a specific number of times in R10 ? by VincentH on Jan 30, 2007 at 1:30:30 pm
Thanks for clearing things up, no use looking for an option which doesn't exist!
Still seems weird they have removed something that was there. You say other software work this way ? I remember reading somewhere maya had animation clips of some sort.
Re: Looping a sequence a specific number of times in R10 ? by Mylenium on Jan 30, 2007 at 3:36:20 pm
[VincentH]"You say other software work this way ?"
Yes, it does.
[VincentH]"I remember reading somewhere maya had animation clips of some sort."
Nonlinear animation is an option, not a must-have feature. It builds on existing mechanisms and just presents them in a different way. I suppose it boils down to that they couldn't finish MOCCA 3 properly to include a proper motion mixer/ track view (as in Maya, or pretty much any other program), so we'll praobably see it coming in 10.5 or a separate update to the MOCCA module. Goodness, Maxxon are so predictable... *giggle*