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Animated texture preview possible?

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Animated texture preview possible?
by Noah Kadner on Jan 19, 2006 at 7:40:00 pm

I am creating a video wall type animation and want to preview the animated blocks of video as I model. Is there a way to set C4D to do this as I scrub through the timeline?

-Noah

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Re: Animated texture preview possible?
by Nolan Scott on Jan 19, 2006 at 8:13:08 pm

Please have a look here:

http://www.postforum.com/forums/read.php?f=6&i=118554&t=118554

Cheers
Nolan

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Re: Animated texture preview possible?
by Noah Kadner on Jan 20, 2006 at 3:01:34 am

Thanks for the link Nolan- dang my Coffee skills aren't quite up to that one. Hope they'll implement this as a regular feature soon.

Noah

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Re: Animated texture preview possible?
by govinda_ on Jan 20, 2006 at 5:45:52 am

You didn't read along the thread far enough. :) It's out now. This is no small thing--easily in the top ten requested features for every release since I've been using Cinema. Someone up and did it on their own...

http://forums.cgsociety.org/showthread.php?t=307649

http://mograph.net

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Re: Animated texture preview possible?
by Noah Kadner on Jan 20, 2006 at 5:48:12 am

Hi Govinda- yup I saw that expression plugin and tried it. Unfortunately it's a little outside of my skillset. I'm not up to COFFEE just yet. Wish they had an example scene setup with it.

Noah

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Re: Animated texture preview possible?
by govinda_ on Jan 20, 2006 at 7:33:08 pm

Believe me, nobody knows less coffee / javascript than me. But since all you have to do is change variables where Lennart's comments point you, and to use an image sequence, it's no problem. Just substitute the word 'quote marks' for 'exclamation marks' like I did below.

It's all in here:

var DateiName = ""; // Type the filename (without ending/filetype) Like "Picture000" (Include the quote marks!)
var Endung = "."; // Type the filetype. Like ".jpg" (Include the dot and quote marks!)

// Zeitspanne von bis:
var start=0; // At what first frame the texture should start be loaded. Typically the first frame of the scene.
var letzt=150; // At what last frame the texture should be loaded. Typically the last frame of the scene.

// Bilder von bis
var erstes = 1; // What first picture that should be used/loaded. Typically 1
var letztes = 150; // What last picture that should be used/loaded. Typically the last picture in the serie
var FRate = 25; // Type the framerate of the project. Usually 25 or 30.
var useColor = 1; // Activate the Material channel. 1 = ON and 0 = OFF

http://mograph.net

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