Ive got quite a complex polymesh that has PLA applied.
I've created some BP textures and have flat projected them. When the faces move the texture remains stationary. Is there a way to somehow 'fix' the texture so that it moves with the faces?
Re: Flat projected mapping by AdamT on Nov 24, 2005 at 6:19:30 am
[Brian Jones]"Probably the Stick Texture tag" Yes, either that, or convert the flat mapping to UVW mapping (Object Manager>Texture>Generate UVW Coordinates).