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help exploding things

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help exploding things
by tanis (Tanis) on Aug 29, 2005 at 2:29:06 pm

Can anyone help me out with a suggestion.
I need to "explode" a cube. I need it to have volume and basically break into peices and settle into a rubble pile. The application is explosives blowing up earth for strip mining.
Currently I have a cube with a lot of subdivisions and an explode fx deformer breaking it up. It is decent but it is massively intensive on my system and updates are minutes long and rendering anythign out at this point I will be requiring a render farm.
Does anyone have any suggestions on a more efficient way to do this. Perhaps a way to use particles? or an easy setup someone has found for using the explosion fx?

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Re: help exploding things
by Mark Simpson on Aug 30, 2005 at 3:25:50 am

all I can say is you must have 'a lot' of pieces for it to be an issue with the explosion FX, either that or a pretty outdated system... My experience with that deformer is that it is pretty light on the processor requirements....You do know that you can create selection sets, and have them remain intact during explosion, right? This will allow you to have larger and smaller chunks and fewr pieces as a result...

What kind of system are you running cinema on? And what is the poly count of the object your're trying to explode?

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