| the mirror ball texture should be simple, if you try to compose it out a of a tile texture, using mirror material instead of the simple gray color for the tiles..
the most dificult would be to map the skull, unless you get a pre-mapped model, you would have to hand-map it using UVW unwrap method, which can get kind of troublish =)
so basically that's it, you can simulate the texture compositing tile and mirror materials and you could even give it a bump map, also made out of a tile material, with the same definitions of rows/columns and spacing between them..
just try investigating a bit about that, and give it some try for yourself
not always will you find pre-made materials for what you need, so it's really important to know how to compose them from the base materials that are originally included with 3dsmax. this is a great example for starting that out =)
| |