clouds in 3ds max
by al hunter
on
May 22, 2009 at 9:58:09 am
Is there a way to create clouds in 3ds max?. I have a game with a spaceship travelling in space. I need make some realistic looking clouds. I need to create clouds as a model to be used in Directx. Sometimes Directx does not accept nor recognize effects from 3ds max,so it can be tricky but I'll like to try
Re: clouds in 3ds max by Tonio Queria on May 22, 2009 at 8:08:46 pm
Since what you want is a model of a cloud, you could use a blobmesh metaball modelling or you could use particles as metaballs and turn them into a mesh. I don't know how you'll generate a good cloud effect in DirectX, maybe use max's smoke texture.
Hope it helps.