| I would approach it using Combustion instead,... First, create a video sequence long enough for your project needs you can render out, trying to create your source element so undesireable areas are masked off, then use that rendered out sequence as something you can map to a 3D object (such as a plane or depending what you are doing a relative shape like a cone) in Max as a texture. There may be a better way and I am sure there could be lots of ways of approaching it, but to me, it seems straight forward using this method.
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Professional videography since 1996
http://www.tetonvideo.com
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